I build Games, craft 3D, draw Art, ship Flutter apps, and explore ML/AI.
I’m Herbert Zhang — a developer/creator spanning Unity game systems, Maya 3D workflows, illustration, and AI/ML, including LLM applications and Stable Diffusion pipelines. I also ship production-ready Flutter apps end-to-end. Browse my best work with quick filtering and full-screen previews.
Featured
Top highlights — the fastest way to understand my work.
Gallery
Filter by type. Click any card to view full details.
About
I’m a creator who bridges engineering and visual craft. I build cross-platform apps, design modular game systems in Unity, and create 2D/3D assets for interactive projects. My thesis focused on Machine Learning, and I’m deeply interested in AI — from intelligent systems and LLMs to generative models like Stable Diffusion. I enjoy combining structured engineering with creative exploration, building clean pipelines, modular systems, and strong visual presentation.
What I can deliver
- Unity gameplay systems, data-driven design, tools
- Game UI/UX + production pipeline improvements
- Maya 3D modeling + rendering turntables
- Illustration / promo art / concept pieces
- AI-driven systems (LLMs, generative models, ML prototyping)
- Automation & intelligent pipelines for scalable production
Contact
Collab, freelance, or hiring — feel free to reach out.