Herbert Portfolio
Game Dev (Unity/UE) Maya 3D Python Machine Learning Mobile APP (Flutter) Illustration

I build Games, craft 3D, draw Art, ship Flutter apps, and explore ML/AI.

I’m Herbert Zhang — a developer/creator spanning Unity game systems, Maya 3D workflows, illustration, and AI/ML, including LLM applications and Stable Diffusion pipelines. I also ship production-ready Flutter apps end-to-end. Browse my best work with quick filtering and full-screen previews.

Herbert avatar
Herbert (Zhao) Zhang
Vancouver, Canada · Open to relocation
Unity
Game systems
ML/AI
LLM/Stable Diffusion
Flutter
Mobile Apps
Maya
3D Modeling
Python
Automation & Scripting
Unity / C# UE/C++ Python LLM/AI Flutter Maya Photoshop Procreate

About

I’m a creator who bridges engineering and visual craft. I build cross-platform apps, design modular game systems in Unity, and create 2D/3D assets for interactive projects. My thesis focused on Machine Learning, and I’m deeply interested in AI — from intelligent systems and LLMs to generative models like Stable Diffusion. I enjoy combining structured engineering with creative exploration, building clean pipelines, modular systems, and strong visual presentation.

Unity C# C++ Python Flutter Maya Photoshop Procreate ML/AI

What I can deliver

  • Unity gameplay systems, data-driven design, tools
  • Game UI/UX + production pipeline improvements
  • Maya 3D modeling + rendering turntables
  • Illustration / promo art / concept pieces
  • AI-driven systems (LLMs, generative models, ML prototyping)
  • Automation & intelligent pipelines for scalable production

Contact

Collab, freelance, or hiring — feel free to reach out.

Email
kidherbert43@gmail.com
Location
Vancouver, BC, Canada
Phone
+1 613-869-8567